How to Save Image File In Flutter?
ImagePicker is a plugin library for both iOS and Android that is been used to pick an image from a mobile phone gallery. So in this article, we will go through How to Save Image File In Flutter ?.
How to Save Image File In Flutter?
Using await ImagePicker.pickImage(…), you are already on the right track because the function returns a File.
The File class has a copy method. You can use this method to copy the file which is already saved on a disk on either the camera or lying in the gallery. Then put it into your application documents directory:
// using your method of getting an image final File image = await ImagePicker.pickImage(source: imageSource); // getting a directory path for saving final String path = await getApplicationDocumentsDirectory().path; // copy the file to a new path final File newImage = await image.copy('$path/image1.png'); setState(() { _image = newImage; });
You should also note that you can get the path of the image file from ImagePicker using image.path. This will also contain the file ending that you might want to extract. Further, you can save the image path by using the newImage.path.
Saving Image
// Step 1: Retrieve image from picker final File image = await ImagePicker.pickImage(source: imageSource); // Step 2: Check for valid file if (image == null) return; // Step 3: Get directory where we can duplicate selected file. final String path = await getApplicationDocumentsDirectory().path; // Step 4: Copy the file to a application document directory. final var fileName = basename(file.path); final File localImage = await image.copy('$path/$fileName');
Moreover, you can retrieve the file name from the original file using basename(file.path). Make sure you import ‘package: path/path.dart’;
Retrieving/Loading Image
// Step 1: Save image/file path as string either db or shared pref SharedPreferences prefs = await SharedPreferences.getInstance(); prefs.setString('test_image', localImage.path) // Step 2: Loading image by using the path that we saved earlier. We can create a file using path // and can use FileImage provider for loading image from file. CircleAvatar( backgroundImage: FileImage(File(prefs.getString('test_image')), radius: 50, backgroundColor: Colors.white)
RepaintBoundary will help you
final GlobalKey _repaintKey = new GlobalKey(); // Image Widget Widget _buildQrImage() { _avatar = RepaintBoundary( key: _repaintKey, child: Image.asset('assets/ifredom.jpg') ); return Column( children: <Widget>[ _avatar, (imageFile == null) ? Image.asset('assets/default.jpg') : Image.file(imageFile), FlatButton( child: Text("save"), onPressed: () { _saveScreenShot(context); }, ), ], ); } void _saveScreenShot(BuildContext context) { RenderRepaintBoundary boundary = _repaintKey.currentContext.findRenderObject(); // ScreenShot and save saveScreenShot(boundary, success: () { saveScreenShot2SDCard(boundary, success: () { showToast('save ok'); }, fail: () { showToast('save ok'); }); }, fail: () { showToast('save fail!'); }); }
Conclusion:
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